import CoreMotion let manager = CMMotionManager() override func viewDidLoad() { //取得の間隔 manager.accelerometerUpdateInterval = 0.01 manager.startAccelerometerUpdates(to: OperationQueue.current!, withHandler: { (data, error) in self.getOrientation( x:(data?.acceleration.x)!, y:(data?.acceleration.y)! ) }) }
func getOrientation(x: Double, y: Double) { var transRotate = CGAffineTransform() if (fabs(x) < 0.5) { if (y < 0) { print("down") } else { print("up") } } else { if (x < 0) { // up print("left") } else { //down print("right") } } }